Chapter 16. Writing your own Guacamole application

As Guacamole is an API, one of the best ways to put Guacamole to use is by building your own Guacamole-driven web application, integrating HTML5 remote desktop into whatever you think needs it.

The Guacamole project provides an example of doing this called "guacamole-example", but this example is already completed for you, and from a quick glance at this example, it may not be obvious just how easy it is to integrate remote access into a web application. This tutorial will walk you through the basic steps of building an HTML5 remote desktop application using the Guacamole API and Maven.

The basics

Guacamole's architecture is made up of many components, but it's actually straightforward, especially from the perspective of the web application.

Guacamole has a proxy daemon, guacd, which handles communication using remote desktop protocols, exposing those to whatever connects to it (in this case, the web application) using the Guacamole protocol. From where the web application is standing, it doesn't really matter that guacd dynamically loads protocol plugins or that it shares a common library allowing this; all that matters is that the web application just has to connect to port 4822 (where guacd listens by default) and use the Guacamole protocol. The architecture will take care of the rest.

Thankfully, the Java side of the Guacamole API provides simple classes which already implement the Guacamole protocol with the intent of tunneling it between guacd and the JavaScript half of your web application. A typical web application leveraging these classes needs only the following:

  1. A class which extends GuacamoleHTTPTunnelServlet, providing the tunnel between the JavaScript client (presumably using guacamole-common-js) and guacd.

    GuacamoleHTTPTunnelServlet is an abstract class which is provided by the Guacamole API and already implements a fully functional, HTTP-based tunnel which the tunneling objects already part of guacamole-common-js are written to connect to. This class exists to make it easy for you to use Guacamole's existing and robust HTTP tunnel implementation.

    If you want to not use this class and instead use your own tunneling mechanism, perhaps WebSocket, this is fine; the JavaScript object mentioned above implements a common interface which you can also implement, and the Guacamole JavaScript client which is also part of guacamole-common-js will happily use your implementation as long as it provides that interface.

  2. A web page which includes JavaScript files from guacamole-common-js and uses the client and tunnel objects to connect back to the web application.

    The JavaScript API provided by the Guacamole project includes a full implementation of the Guacamole protocol as a client, implementations of HTTP and WebSocket-based tunnels, and mouse/keyboard/touch input abstraction. Again, as the Guacamole protocol and all parts of the architecture are documented here, you don't absolutely need to use these objects, but it will make your life easier. Mouse and keyboard support in JavaScript is finicky business, and the Guacamole client provided is well-known to work with other components in the API, being the official client of the project.

That's really all there is to it.

If you want authentication, the place to implement that would be in your extended version of GuacamoleHTTPTunnelServlet; this is what the Guacamole web application does. Besides authentication, there are many other things you could wrap around your remote desktop application, but ultimately the base of all this is simple: you have a tunnel which allows the JavaScript client to communicate with guacd, and you have the JavaScript client itself, with the hard part already provided within guacamole-common-js.

Web application skeleton

As with most tutorials, this tutorial begins with creating a project skeleton that establishes a minimal base for the tutorial to enhance in subsequent steps.

This tutorial will use Maven, which is the same build system used by the upstream Guacamole project. As the Guacamole project has a Maven repository for both the Java and JavaScript APIs, writing a Guacamole-based application using Maven is much easier; Maven will download and use the Guacamole API automatically.

pom.xml

All Maven projects must have a project descriptor, the pom.xml file, in the root directory of the project. This file describes project dependencies and specific build requirements. Unlike other build tools like Apache Ant or GNU Autotools, Maven chooses convention over configuration: files within the project must be placed in specific locations, and the project dependencies must be fully described in the pom.xml. If this is done, the build will be handled automatically.

The basis of this Guacamole-driven web application will be a simple HTML file which will ultimately become the client. While the finished product will have an HTTP tunnel written in Java, we don't need this yet for our skeleton. We will create a very basic, barebones Maven project containing only index.html and a web application descriptor file, web.xml. Once these files are in place, the project can be packaged into a .war file which can be deployed to your servlet container of choice (such as Apache Tomcat).

As this skeleton will contain no Java code, it has no dependencies, and no build requirements beyond the metadata common to any Maven project. The pom.xml is thus very simple for the time being:

<project xmlns="http://maven.apache.org/POM/4.0.0"
         xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance"
         xsi:schemaLocation="http://maven.apache.org/POM/4.0.0 
                             http://maven.apache.org/maven-v4_0_0.xsd">

    <modelVersion>4.0.0</modelVersion>
    <groupId>org.glyptodon.guacamole</groupId>
    <artifactId>guacamole-tutorial</artifactId>
    <packaging>war</packaging>
    <version>0.8.0</version>
    <name>guacamole-tutorial</name>
    <url>http://guac-dev.org/</url>

    <properties>
        <project.build.sourceEncoding>UTF-8</project.build.sourceEncoding>
    </properties>

</project>

WEB-INF/web.xml

Before the project will build, there needs to be a web application deployment descriptor, web.xml. This file is required by the Java EE standard for building the .war file which will contain the web application, and will be read by the servlet container when the application is actually deployed. For Maven to find and use this file when building the .war, it must be placed in the src/main/webapp/WEB-INF/ directory.

<?xml version="1.0" encoding="UTF-8"?>

<web-app version="2.5"
    xmlns="http://java.sun.com/xml/ns/javaee"
    xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance"
    xsi:schemaLocation="http://java.sun.com/xml/ns/javaee 
                        http://java.sun.com/xml/ns/javaee/web-app_2_5.xsd">

    <!-- Basic config -->
    <welcome-file-list>
        <welcome-file>index.html</welcome-file>
    </welcome-file-list>

</web-app>

index.html

With the web.xml file in place and the skeleton pom.xml written, the web application will now build successfully. However, as the web.xml refers to a "welcome file" called index.html (which will ultimately contain our client), we need to put this in place so the servlet container will have something to serve. For now, this can be anything - we will replace it later:

<!DOCTYPE HTML>

<html>

    <head>
        <title>Guacamole Tutorial</title>
    </head>

    <body>

        <p>Hello World</p>

    </body>

</html>

Building the skeleton

Once all three of the above files are in place, the web application will build, and can even be deployed to your servlet container. It won't do anything yet other than serve the index.html file, but it's good to at least try building the web application to make sure nothing is missing and all steps were followed correctly before proceeding:

$ mvn package
[INFO] Scanning for projects...
[INFO] ------------------------------------------------------------------------
[INFO] Building guacamole-tutorial
[INFO]    task-segment: [package]
[INFO] ------------------------------------------------------------------------
...
[INFO] ------------------------------------------------------------------------
[INFO] BUILD SUCCESSFUL
[INFO] ------------------------------------------------------------------------
[INFO] Total time: 4 seconds
[INFO] Finished at: Fri Jan 11 13:04:11 PST 2013
[INFO] Final Memory: 18M/128M
[INFO] ------------------------------------------------------------------------
$

Assuming you see the "BUILD SUCCESSFUL" message when you build the web application, there will be a new file, target/guacamole-tutorial-0.7.0.war, which can be deployed to your servlet container and tested. If you changed the name or version of the project in the pom.xml file, the name of this new .war file will be different, but it can still be found within target/.

Adding Guacamole

Once we have a functional web application built, the next step is to actually add the references to the Guacamole API and integrate a Guacamole client into the application.

Updating pom.xml

Now that we're adding Guacamole components to our project, we need to modify pom.xml to specify which components are being used, and where they can be obtained. With this information in place, Maven will automatically resolve dependencies and download them as necessary during the build.

Regarding the build process itself, there are two main changes: we are now going to be using Java, and we need the JavaScript files from guacamole-common-js included automatically inside the .war.

Guacamole requires at least Java 1.6, thus we must add a section to the pom.xml which describes the source and target Java versions:

    ...

    <build>
        <plugins>

            <!-- Compile using Java 1.6 -->
            <plugin>
                <groupId>org.apache.maven.plugins</groupId>
                <artifactId>maven-compiler-plugin</artifactId>
                <configuration>
                    <source>1.6</source>
                    <target>1.6</target>
                </configuration>
            </plugin>

        </plugins>

    </build>

    ...

Including the JavaScript files from an external project like guacamole-common-js requires using a feature of the maven war plugin called overlays. To add an overlay containing guacamole-common-js, we add a section describing the configuration of the Maven war plugin, listing guacamole-common-js as an overlay:

    ...

    <build>
        <plugins>

            ...

            <!-- Overlay guacamole-common-js (zip) -->
            <plugin>
                <groupId>org.apache.maven.plugins</groupId>
                <artifactId>maven-war-plugin</artifactId>
                <configuration>
                    <overlays>
                        <overlay>
                            <groupId>org.glyptodon.guacamole</groupId>
                            <artifactId>guacamole-common-js</artifactId>
                            <type>zip</type>
                        </overlay>
                    </overlays>
                </configuration>
            </plugin>

        </plugins>

    </build>

    ...

With the build now configured, we still need to add dependencies and list the repositories those dependencies can be downloaded from.

As this is a web application which will use the Java Servlet API, we must explicitly include this as a dependency, as well as the Guacamole Java and JavaScript APIs:

    ...

    <dependencies>

        <!-- Servlet API -->
        <dependency>
            <groupId>javax.servlet</groupId>
            <artifactId>servlet-api</artifactId>
            <version>2.5</version>
            <scope>provided</scope>
        </dependency>

        <!-- Main Guacamole library -->
        <dependency>
            <groupId>org.glyptodon.guacamole</groupId>
            <artifactId>guacamole-common</artifactId>
            <version>0.8.0</version>
            <scope>compile</scope>
        </dependency>

        <!-- Guacamole JavaScript library -->
        <dependency>
            <groupId>org.glyptodon.guacamole</groupId>
            <artifactId>guacamole-common-js</artifactId>
            <version>0.7.1</version>
            <type>zip</type>
            <scope>runtime</scope>
        </dependency>

    </dependencies>

    ...

The Java Servlet API will be provided by your servlet container, so Maven does not need to download it during the build, and it need not exist in any Maven repository.

The Guacamole APIs are required, and are not in any standard Maven repository, thus we must add the URL of the upstream Maven repository exposed by the Guacamole project. This repository will always have all stable releases of the Guacamole APIs:

    ...

    <repositories>

        <!-- Main Guacamole repository -->
        <repository>
            <id>guac-dev</id>
            <url>http://guac-dev.org/repo</url>
        </repository>

    </repositories>

    ...

With these changes, the web application will still build at this point, even though no Java code has been written yet. You may wish to verify that everything still works.

If the pom.xml was updated properly as described above, the web application should build successfully, and the Guacamole JavaScript API should be accessible in the guacamole-common-js/ subdirectory of your web application after it is deployed. A quick check that you can access /guacamole-tutorial-0.8.0/guacamole-common-js/guacamole.js is probably worth the effort.

The simplest tunnel possible

As with the other tutorials in this book, we will keep this simple for the sake of demonstrating the principles behind a Guacamole-based web application, and to give developers a good idea of where to start looking when it's time to consult the API documentation.

It is the duty of the class extending GuacamoleHTTPTunnelServlet to implement a function called doConnect(). This is the only function required to be implemented, and in general it is the only function you should implement; the other functions involved are already optimized for tunneling the Guacamole protocol.

The doConnect() function returns a GuacamoleTunnel, which provides a persistent communication channel for GuacamoleHTTPTunnelServlet to use when talking with guacd and initiating a connection with some arbitrary remote desktop using some arbitrary remote desktop protocol. In our simple tunnel, this configuration will be hard-coded, and no authentication will be attempted. Any user accessing this web application will be immediately given a functional remote desktop, no questions asked.

Create a new file, TutorialGuacamoleTunnelServlet.java, defining a basic implementation of a tunnel servlet class:

package org.glyptodon.guacamole.net.example;

import javax.servlet.http.HttpServletRequest;
import javax.servlet.http.HttpSession;
import org.glyptodon.guacamole.GuacamoleException;
import org.glyptodon.guacamole.net.GuacamoleSocket;
import org.glyptodon.guacamole.net.GuacamoleTunnel;
import org.glyptodon.guacamole.net.InetGuacamoleSocket;
import org.glyptodon.guacamole.protocol.ConfiguredGuacamoleSocket;
import org.glyptodon.guacamole.protocol.GuacamoleConfiguration;
import org.glyptodon.guacamole.servlet.GuacamoleHTTPTunnelServlet;
import org.glyptodon.guacamole.servlet.GuacamoleSession;

public class TutorialGuacamoleTunnelServlet
    extends GuacamoleHTTPTunnelServlet {

    @Override
    protected GuacamoleTunnel doConnect(HttpServletRequest request)
        throws GuacamoleException {

        // Create our configuration
        GuacamoleConfiguration config = new GuacamoleConfiguration();
        config.setProtocol("vnc");
        config.setParameter("hostname", "localhost");
        config.setParameter("port", "5901");
        config.setParameter("password", "potato");

        // Connect to guacd - everything is hard-coded here.
        GuacamoleSocket socket = new ConfiguredGuacamoleSocket(
                new InetGuacamoleSocket("localhost", 4822),
                config
        );

        // Establish the tunnel using the connected socket
        GuacamoleTunnel tunnel = new GuacamoleTunnel(socket);

        // Attach tunnel to session
        HttpSession httpSession = request.getSession(true);
        GuacamoleSession session = new GuacamoleSession(httpSession);
        session.attachTunnel(tunnel);

        // Return pre-attached tunnel
        return tunnel;

    }

}

Place this file in the src/main/java/net/sourceforge/guacamole/net/example subdirectory of the project. The initial part of this subdirectory, src/main/java, is the path required by Maven, while the rest is the directory required by Java based on the package associated with the class.

Once the class defining our tunnel is created, it must be added to the web.xml such that the servlet container knows which URL maps to it. This URL will later be given to the JavaScript client to establish the connection back to the Guacamole server:

    ...

    <!-- Guacamole Tunnel Servlet -->
    <servlet>
        <description>Tunnel servlet.</description>
        <servlet-name>Tunnel</servlet-name>
        <servlet-class>
            org.glyptodon.guacamole.net.example.TutorialGuacamoleTunnelServlet
        </servlet-class>
    </servlet>

    <servlet-mapping>
        <servlet-name>Tunnel</servlet-name>
        <url-pattern>/tunnel</url-pattern>
    </servlet-mapping>

    ...

The first section assigns a unique name, "Tunnel", to the servlet class we just defined. The second section maps the servlet class by it's servlet name ("Tunnel") to the URL we wish to use when making HTTP requests to the servlet: /tunnel. This URL is relative to the context root of the web application. In the case of this web application, the final absolute URL will be /guacamole-tutorial-0.8.0/tunnel.

Adding the client

As the Guacamole JavaScript API already provides functional client and tunnel implementations, as well as mouse and keyboard input objects, the coding required for the "web" side of the web application is very minimal.

We must create a Guacamole.HTTPTunnel, connect it to our previously-implemented tunnel servlet, and pass that tunnel to a new Guacamole.Client. Once that is done, and the connect() function of the client is called, communication will immediately ensue, and your remote desktop will be visible:

    ...
    <body>

        <!-- Client core scripts -->
        <script type="text/javascript"
            src="guacamole-common-js/layer.js"></script>
        <script type="text/javascript"
            src="guacamole-common-js/tunnel.js"></script>
        <script type="text/javascript"
            src="guacamole-common-js/guacamole.js"></script>

        <!-- Display -->
        <div id="display"></div>

        <!-- Init -->
        <script type="text/javascript"> /* <![CDATA[ */

            // Get display div from document
            var display = document.getElementById("display");

            // Instantiate client, using an HTTP tunnel for communications.
            var guac = new Guacamole.Client(
                new Guacamole.HTTPTunnel("tunnel")
            );

            // Add client to display div
            display.appendChild(guac.getDisplay());
            
            // Error handler
            guac.onerror = function(error) {
                alert(error);
            };

            // Connect
            guac.connect();

            // Disconnect on close
            window.onunload = function() {
                guac.disconnect();
            }

        /* ]]> */ </script>

    </body>
    ...

If you build and deploy the web application now, it will work, but mouse and keyboard input will not. This is because input is not implemented by the client directly. The Guacamole.Client object only decodes the Guacamole protocol and handles the display, providing an element which you can add manually to the DOM. While it will also send keyboard and mouse events for you, you need to call the respective functions manually. The Guacamole API provides keyboard and mouse abstraction objects which make this easy.

We need only create a Guacamole.Mouse and Guacamole.Keyboard, and add event handlers to handle their corresponding input events, calling whichever function of the Guacamole client is appropriate to send the input event through the tunnel to guacd:

        ...

        <!-- Input abstractions -->
        <script type="text/javascript"
            src="guacamole-common-js/keyboard.js"></script>
        <script type="text/javascript"
            src="guacamole-common-js/mouse.js"></script>

        ...

        <!-- Init -->
        <script type="text/javascript"> /* <![CDATA[ */

            ...

            // Mouse
            var mouse = new Guacamole.Mouse(guac.getDisplay());

            mouse.onmousedown = 
            mouse.onmouseup   =
            mouse.onmousemove = function(mouseState) {
                guac.sendMouseState(mouseState);
            };

            // Keyboard
            var keyboard = new Guacamole.Keyboard(document);

            keyboard.onkeydown = function (keysym) {
                guac.sendKeyEvent(1, keysym);
            };

            keyboard.onkeyup = function (keysym) {
                guac.sendKeyEvent(0, keysym);
            };

        /* ]]> */ </script>

Where to go from here

At this point, we now have a fully functional Guacamole-based web application. This web application inherits all the core functionality present in the official Guacamole web application, including sound and video, without very much coding.

Extending this application to provide authentication, multiple connections per user, or a spiffy interface which is compatible with mobile is not too much of a stretch. This is exactly how the Guacamole web application is written. Integrating Guacamole into an existing application would be similar.