/*
* Copyright (C) 2013 Glyptodon LLC
*
* Permission is hereby granted, free of charge, to any person obtaining a copy
* of this software and associated documentation files (the "Software"), to deal
* in the Software without restriction, including without limitation the rights
* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
* copies of the Software, and to permit persons to whom the Software is
* furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice shall be included in
* all copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
* THE SOFTWARE.
*/
var Guacamole = Guacamole || {};
/**
* An input stream abstraction used by the Guacamole client to facilitate
* transfer of files or other binary data.
*
* @constructor
* @param {Guacamole.Client} client The client owning this stream.
* @param {Number} index The index of this stream.
*/
Guacamole.InputStream = function(client, index) {
/**
* Reference to this stream.
* @private
*/
var guac_stream = this;
/**
* The index of this stream.
* @type {Number}
*/
this.index = index;
/**
* Called when a blob of data is received.
*
* @event
* @param {String} data The received base64 data.
*/
this.onblob = null;
/**
* Called when this stream is closed.
*
* @event
*/
this.onend = null;
/**
* Acknowledges the receipt of a blob.
*
* @param {String} message A human-readable message describing the error
* or status.
* @param {Number} code The error code, if any, or 0 for success.
*/
this.sendAck = function(message, code) {
client.sendAck(guac_stream.index, message, code);
};
};